"RTS" is a dead genre -- and for good reason -- that had a big new release only a few days ago: Homeworld 3. I clicked on a "Rimmy Downunder" (a tasteless, moronic pig who unfortunately contributes yet more evidence to the theory that Anthony is the only currently extant intelligent man on the Australian continent) video about it to see how it turned out, since it was something I had noted as potentially worth checking out, me being a fan of the original game and all. Let me put it to you this way: it's certainly not genre-reviving material.
I skipped into the middle of the video and was immediately greeted with this cutscene.
Remember the cool, professional fleet intelligence officer from the first game? He is now Mr. Star Wars nigger. Very cool, Gearbox! The original game was very conservative about attaching a face to any character; it was only done with Karan S'jet and the leader of the enemy empire, both portrayed via pleasantly-illustrated animatics with wildly different aesthetic sensibilities than the screenshot above (and both were White, for the record). Every other character was portrayed only through voice acting, which was excellently done. Gearbox have instead opted for the new Western sci-fi format where we spend hundreds of thousands of dollars rendering fifty trillion polygon nigger ape nostrils in cutscenes with a strange washed-out effect simulating old film, because leftists are retrograde and reactionary. The design here is all awful but that's better illustrated with the in-game screenshots I'll show off later on.
Mr. Star Wars nigger isn't the only character to get a face in cutscenes. We also have this Ogros de las Americanas, the queen of the enemy empire.
Not really anything I can say here. These screenshots speak for themselves. These aren't cherrypicked angles either -- the devs really love shoving this hideous womyn's face in your screen. One last thing I'll mention about the cutscenes is that they're obnoxiously self-referential, but do not understand the significance of what they are referencing. They play a bastardized version of 1999 Homeworld's beautiful rendition of "Adagio for Strings"... When you acquire a second mothership, for some reason. If you've played Homeworld 1, you'll certainly agree that that game's deployment of "Adagio for Strings" was far, far more appropriate and impactful.
As for the actual game...
If I had to describe Homeworld 3's appearance in one word, it would be "cluttered". Everything's so goddamn busy. Ship designs, background environments, the UI, everything. Some of the blurriness is because I'm screenshotting YouTube videos, admittedly, but a significant portion of the blurriness is the combination of UE5 glare, motion blur, god rays, and all these other superfluous visual effects that only serve to make the confusion worse. It's almost like the dev team doesn't want you to look at their game for too long. Unfortunately for them, dumping the entire FX library of UE5 on top of this game doesn't do much to cover up the fact that it's completely flaccid and unfun to play, if an educated observer is looking closely.
The best way to illustrate this may simply be an image comparison. Here's an image from the original 1999 Homeworld:
Note that this is actual gameplay. For the most part, this would be all the UI you'd see. It is minimalist, clean, and stays out of your way as you watch the physically simulated space battles between functional but beautiful spacecraft unfold. It is a truly modern game in its aesthetic sensibilities.
I consider Homeworld to be of the same Harvard artfag tradition that would ultimately achieve its peak in Halo: Combat Evolved. The best praise I can give it is that, despite the fact that they are radically different games, I regularly mix up details between the two; I remember confusing Anthony in private conversation because I mentioned a Halo OST track named "Bridge of Sighs" -- that didn't exist, because it was actually a track from the Homeworld OST. It suffers from Game Design syndrome where levels become unreasonably hard for no good reason very quickly, but it's still a game I'd strongly recommend playing, especially since you can now
play it in your browser (unfortunately, the cutscenes do not work, but they aren't a tremendous loss). Homeworld sits alongside Myth and Rome: Total War as the only "RTS" games that are actually interesting to me.
Needless to say, this makes the sting of the state of Homeworld 3 all the worse. That this was all very predictable doesn't do much to soothe the pain. Why was this predictable, you ask? Because this isn't the first time Gearbox has gotten their terrible poz-mitts on Homeworld.
Behold: the Homeworld "remaster"! Unfortunately for Gearbox, there was no vegetation in 1999's Homeworld; if there had been, they almost certainly would have smothered every surface with ferns. Not only did Gearbox fatten up and greeble to all hell the sleek designs of the original, they also completely gutted it mechanically: Homeworld Remastered uses the same droll dice roll ability-popping combat of Homeworld 2, instead of the physical simulation present in the original. A Rome vs. Rome 2 situation, if you recall that drama. Apparently, Homeworld 3 returned to the ballistics simulation of the original, but the gameplay I saw on YouTube seems to suggest otherwise.
Anyway, what was Gearbox's reward for completely butchering Homeworld in this manner? A glowing review from none other than the king of 4chan Guatemalans himself, Mandalore. He has nothing but positive things to say about this remaster. In his review of Homeworld: Cataclysm (which was built on the first game's engine), he even laments that the game doesn't have the "improved visuals" of the remaster. Tlatoani Mandalore's word is final for the terrible seething masses of gamerdom, and so the remaster will be considered superior to the original until the end of time.
I don't wish to place undue importance on Mandalore -- Gearbox's team could not create a game as aesthetically pleasing as the original Homeworld if they tried -- but is it any surprise that we got the Homeworld 3 we got with this sort of positive reinforcement? Pigs like Rimmy Downunder will clap like seals at their new "RTS" garbage, 4squatemalans will call anybody who points out how ugly the game is a contrarian, Mandalore will review it as a "good but flawed game" with a few caveats about "bad mechanics" in five years time, and the "RTS" genre will be as dead as ever.
"There's nothing left for us here... Let's go."
P.S.: A knock-on effect of Mandalore's video is that it is nigh impossible to find footage or images of the original Homeworld. You have to scroll and scroll to find images that
aren't from the awful remaster if you ever put "Homeworld" into a search engine.