05-07-2024, 02:34 AM
I'm making this thread to talk about the real human inspirations behind Anime characters. Unlike this post by Erika I'm going to focus specifically on the visual aspect, in particular the face. At least for this first post. Hopefully this discussion furthers my objective of having people see video games as something parallel with reality rather than entirely separate, as well as a push to take further interest in things Japanese artists generally find interesting. Okay, let's get started:
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River Phoenix/Squall Leonhart
This is a very easy example, it's well know, his designer said so publicly, and they look very similar. Still interesting to talk about though. First thing that comes to mind for me is how thuggish River Phoenix looked. Is it because he's Jewish? I don't know. It's not like Squall doesn't look angry.
It's probably Phoenix's nose that gives me this impression. I find it disgusting. Despite him being Jewish like I just said, his nose actually points in the reverse direction yet angled at the same intensity as you'd expect. This is a very White trait but not a good one. Something I associate with the mass of short White American males, thankfully Nomura fixes this by giving Squall a nice straight nose.
Maybe it's the weird smile. Something just feels slightly off. Squall is cooler in every way though so whatever, the issue has been resolved permanently.
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Reiko Nagase/Kei Yoshimizu
The Ridge Racer girl. "For display purposes only." Her history is a lot more interesting than just 3D human to 3D model.
At first she was a nameless sprite in a 3D world based on one of these "Race Queen"/"Grid Girl" things. Something that apparently exists in Japan because of a single advertisement depicting a European-inspired woman (Heil). You can see her in this form on the right side of this image:
Lol.
This image is so fucking cool. Hey, ! Let's hear about the Japanese idea of what the Xbox was, huh?
When Namco was bringing the series to the Playstation, Kei Yoshimizu decided to have the mascot girl from 'Rave Racer' stop being an ugly whore and to get nice and pretty instead. She got a name and started looking like all the 3D models in that collage image I linked above. She's perfect for R4 being a game about the the isolation and elevation of the finer aesthetic components one can find in 'racing fast cars'.
But here's the part that relates to the point of this thread: When designing Reiko, Kei Yoshimizu didn't have the ability to use a pretty Japanese model in creating her. So... he shaved, plucked his eyebrows, and used his own face as reference.
(Comparing these images she kind of looks more like someone else on the team...)
Anyway, she's basically his daughter. Awesome.
(Source)
Some more CG by him:
Unrelated Ridge Racer R4 fan art:
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Kaori Kawamura/???
Half Russian half Japanese Jpop/Jrock singer. Apparently she broke both of her arms to avoid going to school and this got her into the music industry somehow, but I can't find a source for these claims. This picture already looks like a Final Fantasy character but it's another picture that specifically caught my eye.
I'm absolutely sure that I've seen an Anime character that looks exactly like this doing this exact pose. My first thought was Yuna from FF10. Same hair, nearly the same face and skull, both are not exactly Japanese but still look like a very specific kind of "pretty Japanese girl" (though Yuna is obviously far prettier). Problem is Yuna would never do that pose or face. Yuffie from FF7 also came to mind. She looks kind of similar and shows her teeth unlike Yuna, but she also doesn't do that pose or winking thing, and the hair covering the entire forehead puts her in a completely different class of anime girl than the one Yuna is in.
Back to Yuna, they actually changed her face a lot between FF10 and FF10-2.
Her hair is more like the image of Kaori Kawamura in the 2nd. Makes sense because they started creation on 10-2 by turning her into a Jpop idol both in what she wears and physically.
They ended up remaking FF10 and 10-2 for the PS3, which uses significantly worse models than the original strangely. It also looks fucked up in a countless number of other ways which doesn't even make sense, it's not like they outsourced it to China.
Yeah, Yuna looks terrible now and so does everything else. The careful lighting is gone, the soft fuzzy PS2 anime glow everything was built around is not replicated or compensated for. But the worst thing here takes up a very small percentage of the screen despite is importance. The eyes. Terrible thing to mess up considering anime makes them huge a lot of the time to reflect their expressiveness (importance). In real life your eyes have a lot of moisture on them and are pressing firmly against your eyelids. Maybe this is some kind of delusional theory (I'm confident in it though) and it might be kind of hard to see in these screenshots but to me it looks like the distance between the eye and eyelid is slightly exaggerated by Final Fantasy 10. Maybe they were excited about the technology allowing them to model eyes, regardless the result is quite extreme given how expressive eyes are even if you can barely see the extra distance.
I think it's more noticeable here. The exaggeration combined with the soft edges on everything creates a great result. Meanwhile the remaster makes everyone's eyelids cast these extremely harsh dark shadows. The distance between eye and eyelid might be exactly the same in the PS3 version but it wouldn't matter given the changes. The expressive three dimensionality is lost. Yet it somehow looks less like 2D drawing than the original. Neither the advantages of 2D or 3D are being used effectively here.
Compare this to a similar image from Final Fantasy 12. Basically no gap at all between the eyelids and the eye, less 3-Dimensional than reality even. But it's taking advantage of the 2-Dimensionality, they're painted on doll eyes. I like that they tried both ends of the spectrum. Later efforts at 3D anime people seem to rest somewhere between the two:
FF10-2 actually has a fully Japanified Yuna character who I find really weird looking. Maybe instead of saying "fully" Japanified I should say "non ideally" Japanified. When Japanese artists make someone "more Asian" according to them, it turns Sylvie Testud into Ashe from FF12.
"More Asian" maybe, but not exactly. She's only more Asian in Anime's definition of that word, which carries nothing negative along with it (as it should be).
---------------------------------------------------------------------------------------------------------------------
River Phoenix/Squall Leonhart
This is a very easy example, it's well know, his designer said so publicly, and they look very similar. Still interesting to talk about though. First thing that comes to mind for me is how thuggish River Phoenix looked. Is it because he's Jewish? I don't know. It's not like Squall doesn't look angry.
It's probably Phoenix's nose that gives me this impression. I find it disgusting. Despite him being Jewish like I just said, his nose actually points in the reverse direction yet angled at the same intensity as you'd expect. This is a very White trait but not a good one. Something I associate with the mass of short White American males, thankfully Nomura fixes this by giving Squall a nice straight nose.
Maybe it's the weird smile. Something just feels slightly off. Squall is cooler in every way though so whatever, the issue has been resolved permanently.
---------------------------------------------------------------------------------------------------------------------
Reiko Nagase/Kei Yoshimizu
The Ridge Racer girl. "For display purposes only." Her history is a lot more interesting than just 3D human to 3D model.
At first she was a nameless sprite in a 3D world based on one of these "Race Queen"/"Grid Girl" things. Something that apparently exists in Japan because of a single advertisement depicting a European-inspired woman (Heil). You can see her in this form on the right side of this image:
Lol.
This image is so fucking cool. Hey,
When Namco was bringing the series to the Playstation, Kei Yoshimizu decided to have the mascot girl from 'Rave Racer' stop being an ugly whore and to get nice and pretty instead. She got a name and started looking like all the 3D models in that collage image I linked above. She's perfect for R4 being a game about the the isolation and elevation of the finer aesthetic components one can find in 'racing fast cars'.
But here's the part that relates to the point of this thread: When designing Reiko, Kei Yoshimizu didn't have the ability to use a pretty Japanese model in creating her. So... he shaved, plucked his eyebrows, and used his own face as reference.
(Comparing these images she kind of looks more like someone else on the team...)
Anyway, she's basically his daughter. Awesome.
(Source)
Some more CG by him:
Unrelated Ridge Racer R4 fan art:
---------------------------------------------------------------------------------------------------------------------
Kaori Kawamura/???
Half Russian half Japanese Jpop/Jrock singer. Apparently she broke both of her arms to avoid going to school and this got her into the music industry somehow, but I can't find a source for these claims. This picture already looks like a Final Fantasy character but it's another picture that specifically caught my eye.
I'm absolutely sure that I've seen an Anime character that looks exactly like this doing this exact pose. My first thought was Yuna from FF10. Same hair, nearly the same face and skull, both are not exactly Japanese but still look like a very specific kind of "pretty Japanese girl" (though Yuna is obviously far prettier). Problem is Yuna would never do that pose or face. Yuffie from FF7 also came to mind. She looks kind of similar and shows her teeth unlike Yuna, but she also doesn't do that pose or winking thing, and the hair covering the entire forehead puts her in a completely different class of anime girl than the one Yuna is in.
Back to Yuna, they actually changed her face a lot between FF10 and FF10-2.
Her hair is more like the image of Kaori Kawamura in the 2nd. Makes sense because they started creation on 10-2 by turning her into a Jpop idol both in what she wears and physically.
They ended up remaking FF10 and 10-2 for the PS3, which uses significantly worse models than the original strangely. It also looks fucked up in a countless number of other ways which doesn't even make sense, it's not like they outsourced it to China.
Yeah, Yuna looks terrible now and so does everything else. The careful lighting is gone, the soft fuzzy PS2 anime glow everything was built around is not replicated or compensated for. But the worst thing here takes up a very small percentage of the screen despite is importance. The eyes. Terrible thing to mess up considering anime makes them huge a lot of the time to reflect their expressiveness (importance). In real life your eyes have a lot of moisture on them and are pressing firmly against your eyelids. Maybe this is some kind of delusional theory (I'm confident in it though) and it might be kind of hard to see in these screenshots but to me it looks like the distance between the eye and eyelid is slightly exaggerated by Final Fantasy 10. Maybe they were excited about the technology allowing them to model eyes, regardless the result is quite extreme given how expressive eyes are even if you can barely see the extra distance.
I think it's more noticeable here. The exaggeration combined with the soft edges on everything creates a great result. Meanwhile the remaster makes everyone's eyelids cast these extremely harsh dark shadows. The distance between eye and eyelid might be exactly the same in the PS3 version but it wouldn't matter given the changes. The expressive three dimensionality is lost. Yet it somehow looks less like 2D drawing than the original. Neither the advantages of 2D or 3D are being used effectively here.
Compare this to a similar image from Final Fantasy 12. Basically no gap at all between the eyelids and the eye, less 3-Dimensional than reality even. But it's taking advantage of the 2-Dimensionality, they're painted on doll eyes. I like that they tried both ends of the spectrum. Later efforts at 3D anime people seem to rest somewhere between the two:
FF10-2 actually has a fully Japanified Yuna character who I find really weird looking. Maybe instead of saying "fully" Japanified I should say "non ideally" Japanified. When Japanese artists make someone "more Asian" according to them, it turns Sylvie Testud into Ashe from FF12.
"More Asian" maybe, but not exactly. She's only more Asian in Anime's definition of that word, which carries nothing negative along with it (as it should be).