Five Nights at Freddy's
Virtue


FNAF 1 is a slow burn, bone-chilling, spine-tingling horror game with jumpscares. This "with jumpscares" bit is very important for me because, the only thing that can truly scare me, are jumpscares and the anticipation of said jumpscares, I remember pressing ESC instantly the moment I felt that I was playing the game poorly and because I was anticipating a dreadful jumpscare to appear soon. I still find the game to be scary I have it on steam, according to steam I have bought it in 2016 and eight years later, playing, I can not handle it. I gave it a run for the sake of this thread again, but my hand rests on ESC still, as if I am still a child. Maybe I am exceptionally easy to frighten.

Is there such a thing as frigh-sensitivity, or horror-sensitivity, as there is disgust-sensitivity? Lobe.

I generally have a low opinion of anything "horror", I do not remember even playing a single horror game on my PC besides this one , the first game in the franchise, though I remember being mildly scared by some bits of STALKER, and the first computer game I've played, Minecraft, unfortunately the Forum does not have a Minecraft thread yet, I ought to correct that error eventually.

And even when I have, thanks to the internet, nearly all media in human history, I still do not have an ounce of desire to play or watch anything that could be described as "horror". For why would I want to experience a negative emotion? Why would anyone, am I the faulty machine, or are those who enjoy horror the faulty ones? How could anyone enjoy this? Horror movies are even worse, because in horror movies you are completely a woman, except for the first person perspective.

Horror games are simulating the experience of being a woman, and horror games are also more popular with women than they are with men.

That being said, one could say here

"Virtue, you have only played the first game, and you despise horror, how come you are the one making this thread?"

And yet I am the person who has consumed the most FNAF content in this forum.

Let's expound on the meaning of FNAF content, because merely saying FNAF, simply doesn't cut it.

What this entails could be summarized as

-Games and Fangames, and the video playthroughs and video essays of these
-Lore videos and theories
-Animations
-Books
-Music
-Fanart
-Memes

And one official movie! It being official does not mean it is good though, it sucks, I hate it, would you rather watch your favorite FNAF animations and playthroughs or watch this awful movie? People say, the fans of the series will enjoy it, but I am a FNAF fan and I HATE it. What they mean by that is, tasteless retards who worship the name FNAF, will enjoy anything with that label "FNAF" on it. One of the most important events in FNAF history the springlock failure and the subsequent death of William Afton is depicted awfully. Just watch this to get my point.



Now watch the original depiction of the event.



The film is rubbish in general, but one good scene of this iconic event, the moment William Afton became Springtrap could've vindicated it. But alas, "I always come back." said with a voice not expected from a man whose torso is being pierced by metal.

inb4 someone tells me they are not the same scene, I know, however my issue is with the Springlock Failure and the Death of William Afton. I very much like the bloody and immediate failure of the first one. The only legacy of the movie, will hopefully be this meme, fitting for its horrible quality.



Now, I wanted to look into to what extent Scott Cawthon, the creator of the series, and a patriot was involved with the creation of such an obscene abomination, and from what I could gather online, he was one of the screenwriters, and producers. He being "one of" such characters is already a terrible sign. But the director being this woman is even worse, not even a wikipedia page, KEK



"How did you bait the stunted fans of FNAF into watching your crappy movie, how did you pull the heartstrings of fans."

"We put the FNAF label on it."

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Now enough of this movie, let's move onto the creator, Scott Cawthon. Born in 1978, making games since 1994, and when one looks at his ouvre of games, one notices a peculiar character to it, a Christian character.



He was also the one who animated this. He is an animator too on top of being a game developer.



After being cancelled in 2021, he stopped developing games for mass consumers. Let's return to FNAF1 now.

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Now playing FNAF1 what I have noticed, and believe to be praise-worthy are the sounds. The noise that plays when you first launch the game, the noises animatronics make when you get jumpscared by them, the irritating fan sound, the sound of doors slamming shut, flickering of the lights, pulling up the monitor and switching to different cams. Simply flawless, and I have not seen this discussed yet.

FNAF1 is the simplest game of the series, it does not have minigames, you are always completely stationary, you can close the doors, turn on the lights, use the camera system to observe the animatronics, but you cannot do anything besides these. Hence I called it the simplest game. "Erm you can click on the poster Freddy's nose to make a cute noise."

An impromptu evaluation of FNAF games
The scariest—Help Wanted 1 and 2
the best set of animatronics—FNAF2
The sexiest animatronics—FNAF Sister Location
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Sakana
FNAF gets unfairly maligned by being called a "jumpscare game", lumped together with cheap shock horror games that just throw jumpscares at you and do nothing else. To some extent, it does rely on jumpscares to make you scream, yes. But those jumpscares are only terrifying because of the atmosphere that Scott creates before them.
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This is the FNAF 1 office. Every aspect of this conveys a sort of lingering terror, a real enviroment twisted into a grim prison from which there is no escape. What Virtue points out is essential here-- you cannot move in FNAF. There's almost a feeling of locked-in syndrome, a near-complete helplessness that you're thrust into, with monsters you can't truly escape, that you can only stave off. Every aspect of the game plays into this; a camera system which blinds you to your surroundings, animatronic behavior which feels completely random, the ever-present energy bar that your life depends on... It's a masterpiece at putting you in a deeply terrifying situation. In a lot of "horror" games, there are ways to hurt the monster; guns to shoot at it, flashlights which disorient it, etc. In FNAF, you can only try and prevent them from entering your room and killing you. It's a far better horror game than most of it's clones in this regard, none of them are really able to replicate this essential component to the game.
Promise-Ring
Virtue Wrote:[...]

Another post like your Ultrakill OP where you write a bunch of pointless nothing about an ugly retarded western game. Nearly all of my posts on here are me trying my best to win the Japan's strongest soldier award, yet you haven't replied to any of them. My theory here is that you don't actually prefer this stuff to Japanese media, but you have some kind of chip on your shoulder causing you to run affirmative action for spiritually broken westerner slobs instead of recognizing superiority, hence your eternal lack of an argument.

(05-02-2024, 06:02 PM)Virtue Wrote: Japslop.

Talking like this is fitting for someone who makes repeated vague insinuations against Japanese taste. Enjoy rolling around in the mud, pig.

"Ahahahaha...!"
[Image: r80sxd.jpg]

Could also be that this is all some kind of delusion where you see the 0.000001% of appeal in something ugly in order to avoid wanting to kill yourself. FNAF (specifically sister location) does have the bright weird candy colors and circus jester stuff that would be nice in something made by people with nice taste trying to make nice things. If this is a delusion, look at the image I've included and let it cure you.
Sakana
(06-08-2024, 05:58 PM)Promise-Ring Wrote: SNIP

This entire post is a vacuous appeal to beauty without ever explaining why the aesthetics of what you dislike are bad and why the ones of what you like are good. Aside from that, this is nothing but nonsensical ad hominem directed at the poster and not the post. Everybody here has explained why they like FNAF, the visual and auditory appeal of the game, while you haven't at all shown why FNAF's aesthetics are ugly. If you want anyone to respect your taste, give them a reason to. Until then, fuck you and hail William Afton.
Virtue
(06-08-2024, 03:04 PM)Sakana Wrote: [Image: latest?format=original]
This is the FNAF 1 office. Every aspect of this conveys a sort of lingering terror, a real enviroment twisted into a grim prison from which there is no escape. What Virtue points out is essential here-- you cannot move in FNAF. There's almost a feeling of locked-in syndrome, a near-complete helplessness that you're thrust into, with monsters you can't truly escape, that you can only stave off. Every aspect of the game plays into this; a camera system which blinds you to your surroundings, animatronic behavior which feels completely random, the ever-present energy bar that your life depends on... It's a masterpiece at putting you in a deeply terrifying situation. In a lot of "horror" games, there are ways to hurt the monster; guns to shoot at it, flashlights which disorient it, etc. In FNAF, you can only try and prevent them from entering your room and killing you. It's a far better horror game than most of it's clones in this regard, none of them are really able to replicate this essential component to the game.
Now it is time to talk about movement in FNAF games. As Sakana pointed out in FNAF1 you are completely stationary. Likewise in FNAF2 and FNAF3 this is the case too. But with FNAF4 the general formula of FNAF games as the experience of being a stationary security guard with a monitor accessing a camera system, is broken, hitherto all games had taken place in a restaurant, and the player was always a stationary security guard who had a monitor. Whereas in FNAF4 you are a child in a bedroom, and you do not have anything besides a flashlight.
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In FNAF4, you can move to four locations, to the left or the right door, or to the closet in the middle of your sight, and once you've been to one of these, you can go back to the initial position. You have nothing besides your flashlight, hence no monitor, there is not even any way of anticipating animatronics, besides sound. It is near impossible to beat the game without paying attention to sounds, to anticipate animatronics, and avoid being killed when checking one of the three places you can go. But the general tradition of never being allowed to leave the room you are in, is still in place, and the ability to move does not make the game less scary. The first implementation of movement in FNAF games, and I believe it to be a complete success, giving more agency, usually means the game will be less scary, but in the case of 4, agency has made the game more scary, there is no way to halt the movement of animatronics besides to go where they are and shoo them off, no audio to play as in 3, no doors as in 1, no masks as in 2, hence any use of movement is inherently scary.

Some words before we move on to the bizarreness of the game.

The bed mechanic in the fourth game and rewinding the music box in the second serve the same purpose. They are the Damocles sword that rest above your head, spelling sure doom, unless you do a task that keeps you defenseless for a few seconds to forestall the event, you need to rewind the music lest Puppet appear and for that you need to pull up your monitor, and also in the fourth you need to use the flashlight on little fredlets lest Freddy appear and for that you need to turn your back to the three prospects of movement for a few seconds. And after you have done that still fredlets keep accumulating behind your back as time passes, so it is with Puppet, her musicbox needs to be rewinded. I prefer the fourth game's version of this type of mechanic, because there is an immediate response from fredlets to your flashlight, whereas with puppet when you rewind the music box, what happens is, the circle gets fuller. Little fredlets fleeing with irritation and noise is a much more visceral and exciting response than an abstract circle becoming fuller.
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There is not a single line of spoken word in FNAF4.

All the voice lines of Nightmare Animatronics you can find online are from Ultimate Custom Night, not from FNAF4 and minigames do not count. Also with there being no phone guy, because we are not a security guard nor are we in a restaurant, there are zero lines of words spoken. This brings me to my next point that FNAF4 is the most inhuman of all the games. Let's continue with the design of the animatronics.
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They are kind of similar to withered animatronics, in the sense that they are not in pristine condition, in the case of withered animatronics the reason for their poor state is the new toy animatronics they were replaced by, and hence neglect thereafter. But the weird thing about Nightmare animatronics is that their poor condition has not hampered their functional parts in any way, some withered animatronics have missing limbs, completely exposed mechanical and electrical parts. Whereas the decrepitude of the Nightmare animatronics, seem unnatural, and seem to solely exist to frighten the player. But so far every animatronic we have seen has existed to serve some purpose or the other, and all these purposes have been related to Fazbear Entertainment, ie company that entertains kids for business. So how could Nightmare Animatronics come to being in the first place, for what purpose?
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A screenshot from Sister Location, two cameras watching the bedroom, one watching the place where this minigame takes place with Plushtrap.

So there are cameras in the bedroom of FNAF4 that one can view from William Afton Bunker in Sister Location. So it is generally accepted that the character we are playing as in the fourth game is one of William Afton's sons, either the minigame character or Michael Afton. There seems to be no consensus on which one we are playing as, and I am not sure myself. So these Nightmare Animatronics are designed not for profit or financial reasons, but for the sole reason of frightening people, this explains the exaggerated design choices that would be unnatural for a business venture of entertaining kids.

So this mostly covers the weird and unique characteristics of FNAF4, I think it is an excellent game, in my previous post I've said that the scariest FNAF game is the VR one, but after that it is FNAF4. After the release of this game every FNAF game has had movement, besides Pizzeria Simulator and Ultimate Custom Night. The fourth game in this sense was the first true break from the tradition of the simple formula. Now I want to talk about the games after this too, but for now this post is done. Next on the list Sister Location.
Virtue
(06-08-2024, 05:58 PM)Promise-Ring Wrote:
Virtue Wrote:[...]

Another post like your Ultrakill OP where you write a bunch of pointless nothing about an ugly retarded western game. Nearly all of my posts on here are me trying my best to win the Japan's strongest soldier award, yet you haven't replied to any of them. My theory here is that you don't actually prefer this stuff to Japanese media, but you have some kind of chip on your shoulder causing you to run affirmative action for spiritually broken westerner slobs instead of recognizing superiority, hence your eternal lack of an argument.

(05-02-2024, 06:02 PM)Virtue Wrote: Japslop.

Talking like this is fitting for someone who makes repeated vague insinuations against Japanese taste. Enjoy rolling around in the mud, pig.

"Ahahahaha...!"
[Image: r80sxd.jpg]

Could also be that this is all some kind of delusion where you see the 0.000001% of appeal in something ugly in order to avoid wanting to kill yourself. FNAF (specifically sister location) does have the bright weird candy colors and circus jester stuff that would be nice in something made by people with nice taste trying to make nice things. If this is a delusion, look at the image I've included and let it cure you.
Lord Sakana already defended me, but I still have one thing to do, put this "JAPAN=GOOD" to where it belongs, into the trashcan. For how many years have we been deceived by those who think Japan=Good, what remains of taste after it is assigned to a country, and when every piece of media that comes from the said country is labeled as good. Taste is in poor shape, Amarnites have gone insane.

There are many things under the sun that deserve the label JAPSLOP and rightfully so. Your affectation of Anthony's sensitivity towards foodlanguage, is not original. When someone says Slop, Sloppa, sloppers, I am annoyed, but not enough to imagine pigs or mud or anything ugly like that. I suspect you feel likewise.

Most Japanese things suck.

This is an absolute fact, there is no other way around it, the only reason you could even humor any other possibility is the inaccuracy of what you understand by "Japanese things". What you construct in your mind when you hear japanese things is, a combination of every single piece of Japanese media you've consumed, an incomplete picture compared to what "All Japanese Media" is, even when you construct such an idea, the bad parts of what you have consumed, has most likely left your brain, I remember the kino parts of AOT but I do not remember the bad parts.

Oh? You think Japanese=Good, have you watched every single piece of anime in existence, have you played every single game, listened to every single piece of music? If not, stop deceiving people by contributing to the folly, and perversion that is "Japanese=Good".
https://files.catbox.moe/510zqb.mp4 (@FromPemberley) Mendelssohn Octet


Death Note, Code Geass, Muv-Luv Alternative, Mushoku Tensei, AOT, Berserk, FromSoftware, some porn, some movies, some music. Besides these are there any other japanese thing that is "good"? Does any piece of media have any of the qualities that would make us bestow it with the title good, there probably are, but because I am yet to exhaust all Japanese Media, and will never due to the briefness of human life, I cannot ever give a final judgement on this question. However, of what I've exhausted, and of what I've not deemed good, one thing could be said of those, childhood rubbish. Ecchi, romance, harem, slice-of-life, not saying the previous things I have listed do not have these things, but it is never the focus. Of course when I say this hylics' minds are empty, think of K-ON, Bocchi the Rock, To Love Ru. Awful.

The reason FNAF is not childhood rubbish is, it is a frightening bone-chilling spine-tingling horror game, that still scares me, and the design of the animatronics, and the sounds are great. 12 year old me would agree, as would the current me.

And your hostility towards me I do not understand, when you made your first post on 23th of January, under the name Naiyea(are you bothered by deadnaming?), I was the first person to hail you as a gemmer, and I was delighted upon reading your first post. I never wished that it would come to this but alas, the false idol of Japan=Good must fall.

But to defeat Japanese=Good retards, I do not even need to even confront them in any front, I boot up steam and look at my games, sorted by hours spent, from highest to lowest, and by the time I have reached MGS V I am already exhausted, my instincts tell me that Western games are better. And when I go even lower to the depths of hell, the tartaric taste appears, the first JRPG! And it is you guessed it "Undertale", played thrice and have felt nothing, wanted to contribute to the undertale thread the most than any other thread, have spent time thinking about it more than I have for any game, but the conclusion was all the same rubbish, rubbish, rubbish. At that time I had not read the Lord icycalm's thoughts on JRPG(aka will never be a RPG) yet, so I was bound to fall under such confusion. Below undertale, what is there? The river Cocytus.

Evergrace's music is awful, if there existed music for unmusical people made by an unmusical person, it is this. And the girls in Evergrace are unsexy, woke before woke was a thing. But I guess insisting on Evergrace led to an exceptionally good banner. I am always confused, there exists nearly the all musical wealth of humankind that matters under everyone's fingertips, and yet people instinctually attach themselves to awful pieces, do you want to listen to "good" Japanese music? Here

Blows the rubbish of that unmusical creature out of the water.

Do you now understand why I never confront Japan=Good rubbish? Because it is a waste of time, I would rather write about and consume things I like than ever lay my eyes upon the rubbish of the past. Evergrace a game about autumncoreing your penis off while you listen to Kota Hoshino's superb ost. Do I have any desire to play it? No. But this isn't specific to Japanese things either, I have watched every single one of Anthony's videos, and yet I have no desire to play either Pikmin or Halo Combat Evolved. But this does not mean that I didn't benefit from watching his videos, something about a robust physics engine, indianfernvision is bad, npcs feeling real, and lots of other thought that he already had written down, unrelated to the game before him.

Bad games of the past are bad, if I have no desire to play Halo Combat Evolved, and want to play ULTRAKILL instead, the fault is with HALO CE, for being a narrative bookshop game, whereas ULTRAKILL is a 500 hours mind-pumping action game.(It is 500 hours because after that you are fried completely).

"Japan and Japanese taste lost when they thought Undertale was a good game, the fate of those who don't read Icycalm."

Some talk against PC gaming in shoutbox, so this might be a good opportunity to share this again

"PCs are for engineers, consoles are for gamers (imbeciles)."
Also I am on the side of people emulating and pirating Nintendo's games, and hence leading to financial loss on their end, so they have to be more competitive to survive modern gaming industry, top_hat_libertarian_gigachad.jpg

You will experience the FNAF Ultimate Custom Night 50/20 for all of eternity after you die btw, because you called FNAF "ugly retarded western game".

Gentlemen of the Amarna Forum, the Japanese=Good crowd wants you to play Gacha games, and appreciate how the "Western Tradition" is kept alive by a woman singing in French with a vague "trad" background while these games poison the minds of youth and make them gamble their most precious source time, they want you to call tiny oriental skulls "pretty" instead of admiring the skulls of past great men, they want to condemn you to music, that is unmusical and music that does not give pleasure when you could be listening to music that is cerebral and pleasurable, whether it be ancient or modern. Their advent has been identical to the demise of taste. 

It is common in normie-spheres to have a vague idea of an individual being stunted contributing to obsession with foreign media, does this hold true? One ought to make a scientific study to draw conclusions that are trustworthy, we will leave it at that.

"UUUHH, GENSHIN IMPACT IS CHINESE", as if every other gacha game does not have the same formula, and Japanese themselves do not enjoy the same crap.
Promise-Ring
Sakana Wrote:This entire post is a vacuous appeal to beauty without ever explaining why the aesthetics of what you dislike are bad and why the ones of what you like are good. Aside from that, this is nothing but nonsensical ad hominem directed at the poster and not the post. Everybody here has explained why they like FNAF, the visual and auditory appeal of the game, while you haven't at all shown why FNAF's aesthetics are ugly. If you want anyone to respect your taste, give them a reason to. Until then, fuck you and hail William Afton.

I have made so many fucking posts going into my taste on this forum and exactly this topic. I don't find FNAF to be completely uninteresting, the audio is impressive for someone who spent 20 years making pointless poorly thought out games. His robots are sort of interesting, I like that he uses 3D looking weird to an interesting end (even if it took him 20 years to really lean into). However I find all of this to be completely marginal and unimpressive compared to the countless times that Japanese people have done this earlier and far better. Maybe I'll make a thread on that soon. Also William Afton is a middle aged bearded man who works at a pizza restaurant that was only able to be deployed as this Light Yagami esque figure because girls wished FNAF was Anime and drew him accordingly.

Virtue Wrote:Lord Sakana already defended me, but I still have one thing to do, put this "JAPAN=GOOD" to where it belongs, into the trashcan. For how many years have we been deceived by those who think Japan=Good, what remains of taste after it is assigned to a country, and when every piece of media that comes from the said country is labeled as good. Taste is in poor shape, Amarnites have gone insane.

NOBODY is labeling every "piece of media" that comes from Japan as good. Can you find me saying something like that or implying it even once? Has that ever been said once on this forum? Did you take one guy in the shoutbox making a joke by replacing 'Good' with 'Japanese' as a serious belief held by everyone who likes Japanese things here that Japanese things are always and equally good? Idiot.

Virtue Wrote:There are many things under the sun that deserve the label JAPSLOP and rightfully so. Your affectation of Anthony's sensitivity towards foodlanguage, is not original. When someone says Slop, Sloppa, sloppers, I am annoyed, but not enough to imagine pigs or mud or anything ugly like that. I suspect you feel likewise.

It does not naturally occur to me to talk like a disgusting animal. Also, if it annoys you then why do you do it?

Virtue Wrote:Oh? You think Japanese=Good, have you watched every single piece of anime in existence, have you played every single game, listened to every single piece of music? If not, stop deceiving people by contributing to the folly, and perversion that is "Japanese=Good".

You are a retard. There is no point arguing with you further, though I'll respond to a bit more for the sake of being thorough.

Virtue Wrote:Evergrace's music is awful, if there existed music for unmusical people made by an unmusical person, it is this. And the girls in Evergrace are unsexy, woke before woke was a thing. But I guess insisting on Evergrace led to an exceptionally good banner. I am always confused, there exists nearly the all musical wealth of humankind that matters under everyone's fingertips, and yet people instinctually attach themselves to awful pieces, do you want to listen to "good" Japanese music? Here

I like Muv-Luv just fine and have posted plenty of Japanese music I like here already, this does not mean I like ALL Japanese music.

Virtue Wrote:the only reason you could even humor any other possibility is the inaccuracy of what you understand by "Japanese things". What you construct in your mind when you hear japanese things is, a combination of every single piece of Japanese media you've consumed, an incomplete picture compared to what "All Japanese Media" is, even when you construct such an idea, the bad parts of what you have consumed, has most likely left your brain, I remember the kino parts of AOT but I do not remember the bad parts.

This is so idiotic that it's hard to reply. Nobody is doing what you're describing here. I do not like ALL Japanese things and I should not have to take ALL Japanese things into account when I say Japanese things are better, you retard. I look at and then talk about things I like and go from there. When I say Japanese things are good I'm taking a series of observations and condensing them into a statement that serves as shorthand, there is no fucking reason that anyone should interpret a statement like that as me saying Bocchi the Rock is equally as good every other Anime.

Virtue Wrote:And your hostility towards me I do not understand, when you made your first post on 23th of January, under the name Naiyea(are you bothered by deadnaming?), I was the first person to hail you as a gemmer, and I was delighted upon reading your first post. I never wished that it would come to this but alas, the false idol of Japan=Good must fall.

Your insinuation that I'm a tranny means nothing when you prefer spending 500 hours on Ultrakill to Anime. You are a nigger, I am your superior. Continue hailing me.

Virtue Wrote:Death Note, Code Geass, Muv-Luv Alternative, Mushoku Tensei, AOT, Berserk, FromSoftware, some porn, some movies, some music. Besides these are there any other japanese thing that is "good"? Does any piece of media have any of the qualities that would make us bestow it with the title good, there probably are, but because I am yet to exhaust all Japanese Media, and will never due to the briefness of human life, I cannot ever give a final judgement on this question. However, of what I've exhausted, and of what I've not deemed good, one thing could be said of those, childhood rubbish. Ecchi, romance, harem, slice-of-life, not saying the previous things I have listed do not have these things, but it is never the focus. Of course when I say this hylics' minds are empty, think of K-ON, Bocchi the Rock, To Love Ru. Awful.

All the media you like that you've posted on this forum, including in this thread, is Japanese. The exceptions are Ultrakill and FNAF (not counting the classical music you've posted, which I take no issue with but don't count here because it isn't from the same culture as ours). Not a strong showing. If Westerners are currently capable of making nice things, then let's see some fucking examples of this being the case rather than the opposite.

MisterHerrSenor0
(06-09-2024, 01:10 PM)Virtue Wrote: So there are cameras in the bedroom of FNAF4 that one can view from William Afton Bunker in Sister Location. So it is generally accepted that the character we are playing as in the fourth game is one of William Afton's sons, either the minigame character or Michael Afton. There seems to be no consensus on which one we are playing as, and I am not sure myself. So these Nightmare Animatronics are designed not for profit or financial reasons, but for the sole reason of frightening people, this explains the exaggerated design choices that would be unnatural for a business venture of entertaining kids.

I am convinced the way that Sister Location retconned FNAF 4 into being a series of actual events and not just a nightmare (like it was obviously framed as originally), to be proof that Scott Cawthon was just making up the "FNAF lore" as he was going along rather than pre-planning it. Not that this is a bad thing, of course. It is very funny on his part.

(06-09-2024, 05:40 PM)Virtue Wrote: Most Japanese things suck.

This is an absolute fact, there is no other way around it, the only reason you could even humor any other possibility is the inaccuracy of what you understand by "Japanese things". What you construct in your mind when you hear japanese things is, a combination of every single piece of Japanese media you've consumed, an incomplete picture compared to what "All Japanese Media" is, even when you construct such an idea, the bad parts of what you have consumed, has most likely left your brain, I remember the kino parts of AOT but I do not remember the bad parts.

(...)

Death Note, Code Geass, Muv-Luv Alternative, Mushoku Tensei, AOT, Berserk, FromSoftware, some porn, some movies, some music. Besides these are there any other japanese thing that is "good"?

Your comments here reminds me of Sturgeon's law: "ninety percent of everything is crap." In other words, most media of all genres suck. So to dismiss an entire genre as bad due to the fact that most examples of it suck is the pot calling the kettle black (unless the genre's very premise sucks, but that applies neither to Japanese media nor Western media).
Senusret iii fan
There are two crucial and interlinked aspects to FNAF warranting discussion:
1) it's actual value as a piece of media, outside of reception (which is increasingly difficult to analyze given the second point)
2) It's uniquely enduring popularity, especially amongst whites. It would not be wrong to say that since FNAF 2 the series has maintained the same fever pitch popularity amongst the exact same age bracket (teenagers) over a decade while retaining its aging initial cohorts. 
this also has a possible subset of the unique way in which "Zoomers" and "Gen Alpha" consume content: most dedicated FNAF fans have played few if any of the games (Fnaf exists potently as a style ("aesthetic" alos necessitates it's story) outside of being an actual game), and many are fans of the fan lore and media totally disconnected from the original game (these people should be discussed after an analysis of the two above questions to stay on track)

The uniqueness of the game would be enough to justify a thread, but the second point absolutely necessitates it, because every online generation of teenagers so far has clung to this piece of media. Even if this is due to the massive online presence FNAF has (which it most clearly isn't and slightly rewords the question to why FNAF is uniquely suited to the digital age)

For the rest of this post, I'll talk briefly on 1 and share some thoughts which I hope lead to further discussion if they are good 

Fnaf is an undeniably creative game on multiple levels worthy of discussion in a place like this; it is one of the only original creations to come out of the "indie horror" sphere.

thus it's pretty hard to know where to begin, but I think what we could call the presentation of the game is fantastic: everyone here has complimented the audio, or brought up how well done the office is, and how all of this plays excellently into both the setting and the gameplay. I think one of the real selling points of Fnaf is the competently executed style (or "art direction" or "aesthetics") of Fnaf. I also think they transform into something different after Fnaf 4, when both Scott seems to indulge his Sci-Fi leanings and the fandom more than the original Fnaf style. The original style and appeal of Fnaf then can be separated into the first and second (scott's magnum opus) games  

Another aspect of this which justifies FNAF entirely is the character and environmental design: the whole game can be burnt down to showing off Scott's skill in these two areas. What else is there to be said? sure the games are saturated with forgettable characters now, but the scrap animatronics, mangle, springtrap, even the new designs like in sister location, all of these characters are fantastic. The environments are great.  

I also think the minigames (NOT the story) of Fnaf have a mixed value; the person-sized arcade shitbox aesthetic ties in well, and having the player interact with these is a good way of driving engagement: however once they become too aware of the community, demanding stupid tricks to be playable by Fnaf 3, the game becomes dependent on you engaging with Da communitay maaaaaang to become a complete experience which is shit. Also the story I think existed in a perfectly fine medium from context and gameplay clues. I don't hate them, but they are somewhat ham-fisted and dependent on the community 

as a final note, I think the core of the games, being trapped in this haunted house (sometimes that is literal) is the most worth of discussion. The whole game is interesting because it seems (not to sound like a video essay man-hag) like what many claim an 80's slasher is, that is it revolves around a fun comforting place to someone from Scott's cultural background being violated, decaying and having that comfort and innocence stripped from it. It is essential to the whole experience that the animatronics are the possessed souls of innocent children whom were maliciously butchered.
Senusret iii fan
also
"they want you to call tiny oriental skulls "pretty" instead of admiring the skulls of past great men" 
[Image: 1LIFEmagazineOWI.jpg]
"no wonder she's so disappointed. Has anyone found Achillies yet? there are at least 5 worthwhile people buried in the Pantheon right? If I had been deployed to the western theater this wouldn't be a problem"
Sakana
(06-09-2024, 11:41 PM)Promise-Ring Wrote: I don't find FNAF to be completely uninteresting, the audio is impressive for someone who spent 20 years making pointless poorly thought out games. His robots are sort of interesting, I like that he uses 3D looking weird to an interesting end (even if it took him 20 years to really lean into). However I find all of this to be completely marginal and unimpressive compared to the countless times that Japanese people have done this earlier and far better.
It's another Naiyea doesn't elaborate on his reasons for disliking FNAF aesthetically episode, holy kino wrehs...
It's true to some extent that some aspects of FNAF have been done better by the Japanese. Yume Nikki does atmosphere better than every FNAF game, and a lot of games usurp FNAF plotwise. This isn't the point. Deflecting to "le Japanese do it better, fren" is a sort of Amarnite fallacy at this point, the discussion here is not about the apex of a particular medium, it's about the specific appeal of FNAF to young White men and women across generations. You haven't explained why this appeal is in any way due to tranimalization/perversion/lack of access to Japan. Kids watch anime now and still like FNAF. 

Quote:Also William Afton is a middle aged bearded man who works at a pizza restaurant that was only able to be deployed as this Light Yagami esque figure because girls wished FNAF was Anime and drew him accordingly.
Complete nonsense. The only depictions of Afton as middle-aged and bearded are in the movie and the graphic novels, in which Scott had barely any involvement. His actual age should be around 30 judging by the games. He's seen as a Light Yagami-esque figure because he's depicted as a violent force of nature who murders children in every game he's in, he acts on a totally psychopathic utilitarian impulse to do everything he does, and his voicelines are attractive to women. Pretending like he's shown to be some fat balding millenilol is absolutely ridiculous.
Promise-Ring
(06-14-2024, 09:55 AM)Sakana Wrote: It's another Naiyea doesn't elaborate on his reasons for disliking FNAF aesthetically episode, holy kino wrehs...

Fucking LOOK at it. I shouldn't have to explain to you what you can see with your eyes. It is UGLY and it MEANS to be ugly.

(06-14-2024, 09:55 AM)Sakana Wrote: It's true to some extent that some aspects of FNAF have been done better by the Japanese. Yume Nikki does atmosphere better than every FNAF game, and a lot of games usurp FNAF plotwise. This isn't the point. Deflecting to "le Japanese do it better, fren" is a sort of Amarnite fallacy at this point,

Nobody has ever demonstrated that the West is superior to Japan in any field in the current year and Atmosphere is a fake concept created by Obama administration. Fuck you. Also, "atmosphere", Yume Nikki, and 'plot' have NOTHING to do with the categories I raised as being done better than the Japanese. You clearly have no idea what you're talking about.

(Though actually, there is a Japanese game that does FNAF's plot, specifically the 'game between the creator and the player/audience' thing much better than FNAF does...)



(06-14-2024, 09:55 AM)Sakana Wrote: the discussion here is not about the apex of a particular medium, it's about the specific appeal of FNAF to young White men and women across generations. 

No, the discussion was about how Virtue is an inferior nigger who can't help but attack his superiors until you decided it wasn't just now (well, I guess 'Senusret iii fan' said thus before you did, regardless that is not the discussion you are replying to).

(06-14-2024, 09:55 AM)Sakana Wrote: You haven't explained why this appeal is in any way due to tranimalization/perversion/lack of access to Japan. Kids watch anime now and still like FNAF. 

While young people liking FNAF is an interesting topic, it is irrelevant to everything I've said so far and makes no sense to put forward as a way of legitimizing the thing. Half the reason for FNAF's long term popularity is Americans wanting an even fucking uglier version of fursuits. "Kids like FNAF" is an angle from which one can observe human brokenness and little else.

(06-14-2024, 09:55 AM)Sakana Wrote: Complete nonsense. The only depictions of Afton as middle-aged and bearded are in the movie and the graphic novels, in which Scott had barely any involvement. His actual age should be around 30 judging by the games. He's seen as a Light Yagami-esque figure because he's depicted as a violent force of nature who murders children in every game he's in, he acts on a totally psychopathic utilitarian impulse to do everything he does, and his voicelines are attractive to women. Pretending like he's shown to be some fat balding millenilol is absolutely ridiculous.

Scott Cawthon seems to have been quite involved in both the movie and graphic novels. Even if his involvement was limited to oversight (which it wasn't), had he taken real issue with the way William Afton was depicted in either he certainly would have have put his foot down. And yes, he's a violent force of nature I know, but think a little here. You can kill as many people you want and no matter how ruthless you are nobody will care if they know you were sub-5 while doing it. It's likely that after Scott decided he was an actual character multiple games in he imagined him as something like a Clinton family donor who cast aside the sanctity of life in the name of pursuing his sick science (like the vaccines). However, he's seen as a Light Yagami esque figure and not an Obama voter (how else would Scott Cawthon see an enemy of children?) because things are left vague in the games. This lets people imagine him as they want him to be. Which is of course, as Anime. That's what we all really want.
Sakana
(06-14-2024, 06:46 PM)Promise-Ring Wrote: Fucking LOOK at it. I shouldn't have to explain to you what you can see with your eyes. It is UGLY and it MEANS to be ugly.
I have looked at it, and I like it. So have Virtue, Senusret and Senor. So have various xittermarnites. So now what?

Quote:Nobody has ever demonstrated that the West is superior to Japan in any field in the current year and Atmosphere is a fake concept created by Obama administration. Fuck you. Also, "atmosphere", Yume Nikki, and 'plot' have NOTHING to do with the categories I raised as being done better than the Japanese. You clearly have no idea what you're talking about.
"Atmosphere" and "plot" are as real as "fucking weird usage of 3D maaan" (trooncept, PSX) and "crazy candy colors". The specific reason I moved away from what you believe is good about FNAF is that I don't care whatsoever about those aspects of the game.

Quote:No, the discussion was about how Virtue is an inferior nigger who can't help but attack his superiors
It wasn't. Virtue directly wrote about the appeal of FNAF to him as a microcosm of White society, and expanding on why this appeal existed was the primary focus of every post in it except for yours.

Quote:While young people liking FNAF is an interesting topic, it is irrelevant to everything I've said so far and makes no sense to put forward as a way of legitimizing the thing. Half the reason for FNAF's long term popularity is Americans wanting an even fucking uglier version of fursuits. "Kids like FNAF" is an angle from which one can observe human brokenness and little else.
[Image: S0D6znX]
Children who enjoy what FNAF is (and not the community tranimalized version) are healthy and pure. The animatronics are entities to be feared, not fursuits.

Quote:Scott Cawthon seems to have been quite involved in both the movie and graphic novels. Even if his involvement was limited to oversight (which it wasn't), had he taken real issue with the way William Afton was depicted in either he certainly would have have put his foot down.
If you've ever read Death Note, you'd know of the live-action adaptation in English and it's terrible quality. Of course, you can say that this is because the authors couldn't communicate in English, but there are also awful Japanese live-action adaptations of Death Note (and other anime such as Kaiji). This statement is complete bullshit, we've seen poor adaptations of good art a million times even with the intervention of the original author. Scott simply stopped caring about FNAF to a great extent after he got crucified by libtards. Security Breach is similarly awful and nonsensical, and it's fairly clear he had practically no involvement in it's making.

Quote:And yes, he's a violent force of nature I know, but think a little here. You can kill as many people you want and no matter how ruthless you are nobody will care if they know you were sub-5 while doing it. It's likely that after Scott decided he was an actual character multiple games in he imagined him as something like a Clinton family donor who cast aside the sanctity of life in the name of pursuing his sick science (like the vaccines). However, he's seen as a Light Yagami esque figure and not an Obama voter (how else would Scott Cawthon see an enemy of children?) because things are left vague in the games. This lets people imagine him as they want him to be. Which is of course, as Anime. That's what we all really want.
I don't doubt that Scott thinks that William is a bad person. But it's not as if Ohba doesn't believe the same about Light. The reason for these characters enduring appeal is because within that evil, their creators saw an inner humanity. Afton isn't an enemy of children, his initial actions are motivated by the loss of his own, and his corruption by the desire to return them to life. He kills children because of this corruption, not because he's some natural enemy of youth. (You might think that this somewhat contradicts what I said earlier, but this dichotomy, similar to Light, is what makes him essentially appealing). Secondly, he's consistently depicted as young-looking, tall, thin and clean-shaven. Your entire view of the FNAF games are based on how the characters are depicted in the movie, which is completely inaccurate.

The ultimate reality is this: FNAF is hailed by the young. No attempts at providing some vague assertion that it's inherently unaesthetic, no misreading of the original source, no perversion of the thoughts of young men can or will ever change this. Whenever you post a young Gigachad in a thread, you'll see the faces of the FNAF animatronics staring back. Whenever you browse the posts of someone you like, you'll see appreciation for the games. There will be a statue built of Scott Cawthon, funded by crypto billionaires, and you will look at his superior face every day. Hail William Afton.
Aizen
Promise-Ring Wrote:It is UGLY and it MEANS to be ugly.

This is true. I have not seen the FNAF defenders truly address this, outside of handwaving. It is ugly; the question I have is "Is there a unique value in its ugliness beyond the horror aspect?" This is coming from someone who has never played FNAF or understood its appeal, so I find all this interesting.

Quote:While young people liking FNAF is an interesting topic, it is irrelevant to everything I've said so far and makes no sense to put forward as a way of legitimizing the thing. Half the reason for FNAF's long term popularity is Americans wanting an even fucking uglier version of fursuits.

That second sentence, while true, is true of many fandoms (in some way). After Marty O'Donnell announced his candidacy, the "OFFICIAL Discord" of Halo was very divided because half of them are Evil Libtards who think that "Humanizing the Master Chief" was a good direction for the story. That itself does not take away from the inherent Greatness of the original trilogy+Reach, so I feel that the fact that furries feel "representation" from the rotting fursuits should not take away from the discussion of "Why does this appeal to white youth?"

I feel disgusting for making this comparison between the Last Great Work of Americana and rotting fursuit game, but it's the only thing that comes to mind currently.

Quote:"Kids like FNAF" is an angle from which one can observe human brokenness and little else.

Do you say this meaning that the kids themselves are broken, or is it a response to brokenness and ugliness? I think the former is true for all people, we're all broken in some form--some more than others--but the latter is a more interesting question.
[Image: cca7bac0c3817004e84eace282cc7a3d.jpg]
Baldanders
(06-15-2024, 02:25 PM)Aizen Wrote:
Promise-Ring Wrote:It is UGLY and it MEANS to be ugly.

This is true. One thing I have not seen the FNAF defenders do is defend this. The question I have is "Is there a unique value in its ugliness beyond the horror aspect?" This is coming from someone who has never played FNAF or understood its appeal, so I find all this interesting.

This was also my immediate reaction both to this and the Ultrakill thread. I am wondering if there is something I am not seeing about these games, or if we have fundamentally differing tastes. What are some other contemporary works that you like @Virtue @Sakana?
Senusret iii fan
I think the discussions on FNAF's atmosphere/presentation/aesthetics or whatever other words have been used in the thread so far and its enduring popularity are really one in the same. The core of FNAF is its "presentation" which is its popularity. This is why it's held the same popularity since the first and second game. Anything else people sell FNAF with is secondary; the fan content, the official media, everything is secondary to this. Even the story and gameplay (maybe) of FNAF exists as a part of this presentation, or at the very least are very much secondary to this: I don't think any FNAF fans disagree. 

Certainly, FNAF's popularity owes nothing to it being uniquely suited to generating soy faces- that is to say, it's not uniquely watchable or "Let's playable" (my apologies for that). Consuming FNAF as a let's play actually diminishes its scariness, in fact one could say that the "presentation" is so strong in FNAF it endures despite let's players constantly screaming (and destroying one of FNAF's best assets, its sound). FNAF's popularity derives from its uniqueness which is it's presentation (I repeat myself).  

I keep repeating that its popularity and presentation are identical because FNAF has become the horror media for Zoomers for reasons completely unique to what FNAF is and what Zoomers are. Not a single piece of (solely) horror media has had this much impact since and I guarantee the FNAF fandom will survive far longer than other "meme" games like "among us". It's been a decade, and it has retained an almost identical cultural status. I've tried to state this in many different ways, but in short, there is something genuinely and uniquely interesting in these games, present from the beginning. 

I think this warrants a thread beyond any concept of Zoomer brokenness. It would have to expand to subsume Zoomer horror and Zoomer culture (IRL and online) to actually do the game justice, and all of that would have to revolve around how this game, above all others, is uniquely suited to that (and it is). This game with a single developer has had cultural impact possibly equivalent to sonic; more Zoomers can recognize Freddy Fazbear than could recognize sonic, and this terrified the parents of this world (unfortunately, also separate thread idea). 

keep in mind I haven't made a value judgment on whether it's good or not, but if it's "ugly and trying to be" it would be fair to say that at least in the Zoomer west it has done so fantastically. It's managed to hit something of immense importance in a way we might not see again until the shitworld ends. 



as a sidenote
I would not be surprised if the FNAF fans on the thread were the youngest people here, even if by a year or two. I don't think anyone under the age of 23 would be confused by or dismissive of FNAF. Keep in mind this is not an attack, just an observation. I may be wrong. Zoomers love FNAF, it offers insight into their souls, and every subsequent generation of youth so long as it remains popular.
Senusret iii fan
Apologies for the long posts with spelling/grammatical errors, but the attempts to shit on FNAF or defend it are tiresome. 
I like the game and its creator, and I think it's fun to think about (evidently). I find the story of this undoubtedly talented white man organically defining a generation's culture in a way that nigger rappers or other faggots wish they could as amusing and somewhat heartwarming. The game has genuine merits worth considering. 
However, I will be asking Santa for Umineko instead (amongst other things). 


And one more stab about the cultural importance of FNAF 
it's self-perpetuating in a way that very little else is: case in point being FNAF VHS
Senusret iii fan
(06-16-2024, 07:24 PM)Substitutional Wrote: A "Zoomer Horror" thread would be interesting. There is something about the aesthetics and appeal (to Zoomers) of FNAF that reminds me of the liminal spaces AKA "backrooms" trend (the very setting of FNAF could be described as a liminal space)— the similarities between these two, and why they are so appealing to Zoomers, is very intriguing to me— though I haven't much to add to the topic.

yes
right off the bat you could lunge at the appeal: being completely isolated in a crippled, hostile world that was once welcoming to you, and in which no adults or supposed authority can help you escape 
obvious appeal to Zoomers 
however, I think with liminal spaces (and to a degree source games) there is a degree of ownership of space, of silence, of leisurely strolling through these interesting spaces which comes through in some examples: problem is it seems liminality would need some reason or drive to hold an audience, so it defaults to horror.
I wonder what Zoomer architects would be like, if being an architect were not another form of spiritual flaying by papercuts done to appease women.
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