Racist Liberalism: Finding Hitler in Hollywood
#1
I know we already have a  "Kino Diary" thread, but firstly, I wanted to make a more specific version, and secondly, making a new thread makes the forum more active.

With that, I'll discuss my choice for finding potentially pro-Nazi themes even in the most bleeding-heart liberal productions. 

"Hanna" was an action/thriller film released in 2011, directed by Joe Wright.

Hanna is a teenage girl being reared by her father Erik in a log cabin in some Scandinavian wilderness. She is taught to shoot, hunt, trap, and defend herself, alongside a more typical education.  She is shown as having ghost white hair, pale skin and light blue eyes. At the beginning of the film, she expertly tracks and shoots a deer, dispatching it without a flicker of remorse.

It is swiftly shown that her father is being hunted down by the United States, for reasons unknown. She is captured and interrogated by the film's antagonist, Marissa, an agent who is later shown to have a past with Erik. Marissa is a cold, spiteful, careerist, middle aged woman - the typical modern day regime enforcer. 

Hanna is captured and interrogated - but uses inhuman strength to murder her examiner, and escape from the black site. There follows a long, meandering journey where Hanna joins up with a travelling family to escape, and finds a glimmer of "normality" - but she leaves in the end. It isn't her calling.

After a while of frantic chase scenes by Marissa's goons (including  grungy, Neo-Nazi skinheads), Hanna finds her father again, and discovers, at last, the explanation for her existence: he is not her father, and she is part of a breeding programme to create a genetically engineered supersoldier. This explains her abnormal strength, senses and cold, flat demeanour. The programme was shut down after the US felt they could not control what they had created - and the order was to wipe out every last specimen.

He, as an agent himself, escaped the facility after falling in love with another test subject, but she is killed by Marissa. He then rears Hanna into fulfilling her mission: to avenge his lover, and kill Marissa.

Agent Marissa is tasked with eliminating Hanna, as the potential last of her kind. She is portrayed as the archetypal Wicked Witch, an older woman gone badly wrong, bent on killing the younger generation out of spite and envy.

Erik is murdered by Marissa and her goons, and and Hanna finds herself being chased through a decrepit, abandoned Berlin amusement park. But Hanna uses her power to her advantage, and hunts Marissa down herself, eventually trapping her and killing her with two shots, like the deer: a predator of animals and man both, fulfilling her created destiny.

The film itself is shown through a libtard lens: the villains are essentially the CIA, and Hanna shares an intimate moment with a girl when with the travelling family. 

But then you step back, and realise the film is essentially about the United States military hunting down a genetically engineered Aryan specimen because they fear they cannot control her, and fear her power. The hunter is a bitter old woman, a regime servant, looking to to strangle the future in its crib.


The film also has an excellent soundtrack: 
https://m.youtube.com/watch?v=HBmwcuLa1as

If anyone has other films they'd like to discuss  feel free.
#2
Not a film but I think that my go-to example of an ostensibly liberal/left/normalfaggot piece of work self-owning and pointing right is Fallout New Vegas.

Regardless of what any character in the game says the best answer to everything turns out to be autocracy. The player is an all-powerful god of death and all crafts and every situation is solved by the most powerful and qualified actor (you) showing up and disregarding all standards, norms, and procedures to just do the thing. The NCR normalfaggot army's problem is that it's not autocratic. Pretty much every quest is a competent person asking you to work around their bullshit because their hands are tied by the fundamentals of their system. You can only serve democracy by acting autocratically.

Meanwhile at the Legion, everything they profess is in line with what they ask and expect of you, and their in-lore success is traced back to this efficiency and clarity of purpose.

And House, same thing. He's an autocrat whose rule is purpose-driven. He acts like you do when playing a video game. He just beelines for what he wants and doesn't let NPCs get in his way.

It's the concessional integrity-breaker at the heart of all *socialised* action stories. If the hero is going to fight for good normalfaggot domestic order, he's fighting for a world fundamentally unlike himself, what suits him, etc. You buy New Vegas for this exciting world where the problems of being embedded within a complex and rather decrepit social order drop away and you can act decisively against all obstacles in your way, and most people unthinkingly support the NCR as a good guy path for this story to take. The NCR are going to build the world that drove you to seek refuge in Fallout: New Vegas. The Legion and Mister House are only going to honestly ask you to continue acting how you're already almost certainly acting, for the purpose of creating a world that harmonises with this free spirit of play and decisive action you pick up games for.
#3
(03-21-2022, 08:50 AM)anthony Wrote: Regardless of what any character in the game says the best answer to everything turns out to be autocracy. The player is an all-powerful god of death and all crafts and every situation is solved by the most powerful and qualified actor (you) showing up and disregarding all standards, norms, and procedures to just do the thing.

This is true of almost all Bethesda-esc RPGs though, isn't it? The fact that the player character exists in a singleplayer world like that almost implicitly makes the game an assertion of the great man theory. You, the player, are the only one in the whole world with any agency, and you can do whatever you want (mostly killling) to whomever you want. The world is a completely static object without you around. Skyrim, Fallout, Red Dead, GTA, Witcher, etc etc. It seems reaching to say that is an example of "Pro-Nazi Media".
#4
(12-22-2022, 06:19 PM)Datacop Wrote:
(03-21-2022, 08:50 AM)anthony Wrote: Regardless of what any character in the game says the best answer to everything turns out to be autocracy. The player is an all-powerful god of death and all crafts and every situation is solved by the most powerful and qualified actor (you) showing up and disregarding all standards, norms, and procedures to just do the thing.

This is true of almost all Bethesda-esc RPGs though, isn't it? The fact that the player character exists in a singleplayer world like that almost implicitly makes the game an assertion of the great man theory. You, the player, are the only one in the whole world with any agency, and you can do whatever you want (mostly killling) to whomever you want. The world is a completely static object without you around. Skyrim, Fallout, Red Dead, GTA, Witcher, etc etc. It seems reaching to say that is an example of "Pro-Nazi Media".

If we take a story that works exactly like this and make it into a movie it gets read as Nazi. When we make something even more visceral where it's ultimately you taking the initiative we're now reaching? Every RPG is about being Dirty Harry. It's so standard that nobody even realises they're doing it.
#5
(12-22-2022, 09:32 PM)anthony Wrote: If we take a story that works exactly like this and make it into a movie it gets read as Nazi.

This I just don't believe. It would be considered a Nazi story only if the main character was doing something deemed "Nazi". No one calls Inglorious Bastards a Nazi film for being about a group of violent men taking revenge on an institution that is hostile to their ethnic group, its objectively an "anti-fascist" film because they kill the bad guys and team up with a Jewish race-mixer to do it. If the criteria for "Finding Hitler In Hollywood" is that a superpowered main character does whatever he wants, then the definition is so vague and all-encompassing to the point of being functionally meaningless.

(12-22-2022, 09:32 PM)anthony Wrote: When we make something even more visceral where it's ultimately you taking the initiative we're now reaching?

Yes. The freedom of choice of a player launders these stories, in a sense. If you decide to roleplay as a white nationalist and side with the pro-slavery faction in FNV, its your choice, not the game makers. Game writers allowing you to choose a keyed route (usually the "evil faction") is just expressing player choice. Fallout New Vegas is still a spiritually norwooded game no matter how you decide to roleplay as an Aryan Supersoldier. All problems that are written about the NCR are just about how those liberals have too much bureaucracy, dang it! It's a critique of democratic liberalism that presupposes that the virtues democracy is based upon are still good, but just aren't instituted well. Everyone in the 90s hated the DMV. Complaining about paperwork isn't a dogwhistle for TND. You can watch the developer diaries for the game, its not a secret that the NCR-Legion-House factions are supposed to be the good-evil-fun options, respectively.

(12-22-2022, 09:32 PM)anthony Wrote: Every RPG is about being Dirty Harry. It's so standard that nobody even realises they're doing it.

Dirty Harry is a faggot. You might be able to paint Dirty Harry himself as a "based" character, but what are the movies about? Harry teams up with a minority to protect wumuns from a white guy. Harry teams up with a minority to protect the city from evil fascist motorcops who kill criminals. Harry fights black nationalists(!) to avenge the death of his foid diversity hire that he grew to respect. Aryan does the bidding of faggots because he believes in INSTUHTOOTIONS and LAW. They are quintessential CUCK films.
#6
(12-22-2022, 11:16 PM)Datacop Wrote:
(12-22-2022, 09:32 PM)anthony Wrote: If we take a story that works exactly like this and make it into a movie it gets read as Nazi.

This I just don't believe. It would be considered a Nazi story only if the main character was doing something deemed "Nazi". No one calls Inglorious Bastards a Nazi film for being about a group of violent men taking revenge on an institution that is hostile to their ethnic group, its objectively an "anti-fascist" film because they kill the bad guys and team up with a Jewish race-mixer to do it. If the criteria for "Finding Hitler In Hollywood" is that a superpowered main character does whatever he wants, then the definition is so vague and all-encompassing to the point of being functionally meaningless.

Key distinction here is that Inglorious Basterds is a war movie. Normalfag programming recognises that soldiers are doing a job. These men are not renegades. They follow orders.

Quote:[quote pid="4468" dateline="1671769002"]
Yes. The freedom of choice of a player launders these stories, in a sense. If you decide to roleplay as a white nationalist and side with the pro-slavery faction in FNV, its your choice, not the game makers. Game writers allowing you to choose a keyed route (usually the "evil faction") is just expressing player choice. Fallout New Vegas is still a spiritually norwooded game no matter how you decide to roleplay as an Aryan Supersoldier. All problems that are written about the NCR are just about how those liberals have too much bureaucracy, dang it! It's a critique of democratic liberalism that presupposes that the virtues democracy is based upon are still good, but just aren't instituted well. Everyone in the 90s hated the DMV. Complaining about paperwork isn't a dogwhistle for TND. You can watch the developer diaries for the game, its not a secret that the NCR-Legion-House factions are supposed to be the good-evil-fun options, respectively.

This isn't about particulars of ideology. My meaning is that no matter who you choose in Fallout: New Vegas, you end up being their Dirty Harry. The NCR plot is actually rather explicit and somewhat self aware about this. The recurring theme in their storylines is that the official, democratically tinged ways of doing things which stem from their own ideology they're supposed to be fighting for, simply don't work. The point of the NCR plot in FNV is that democracy doesn't work and you need the right man to just cut to an answer and exercise some extreme personal agency.  Nobody directly says that democracy is still good despite this in a way which we're meant to take as law. I think the game is actually deliberately written with the idea you'll probably be taking NCR-like assumptions in with you and you can slave on loyally to them or defect or whatever and the world will just take it. In most video games you simply have to work for the NCR equivalent. In New Vegas they're just a possibility. The only real moral biases are the ones you can bring in with you. Yes they're all surely a bunch of faggots at Obsidian with horrific cases of troll's remorse, but their desire to make something good that would resonate with people forced them to play it relatively true. I'm sure whoever wrote Legate Lanius thinks he's "chilling" and "insane", but they also seem to have gone to the trouble of actually trying to write someone who believes the things he believes and is able to reason properly from those beliefs and assumptions. They gave us "evil", but it was their idea of a relatively "authentic evil". And because it's authentic, if you don't share the writer's principles they can just come off as cool.


Quote:Every RPG is about being Dirty Harry. It's so standard that nobody even realises they're doing it.

Dirty Harry is a faggot. You might be able to paint Dirty Harry himself as a "based" character, but what are the movies about? Harry teams up with a minority to protect wumuns from a white guy. Harry teams up with a minority to protect the city from evil fascist motorcops who kill criminals. Harry fights black nationalists(!) to avenge the death of his foid diversity hire that he grew to respect. Aryan does the bidding of faggots because he believes in INSTUHTOOTIONS and LAW. They are quintessential CUCK films.

I wrote the original post about Die Hard being norwood. None of this is lost on me. This is the point I want to make in this thread. Dirty Harry is a player character who chose the NCR.



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