03-05-2023, 09:36 AM
Been playing Kowloon Highschool Chronicle while on pain meds. It's a 2004 japanese dungeon crawler that did very poorly financially, but inexplicably got a western translation funded by the creators of guilty gear, purely because they really like it. This gives a very good idea of what to expect from it. God I fucking love Japanese westaboos.
[Image: https://i.imgur.com/NvPfTJU.png]
Structurally, it alternates between visual novel segments and dungeon crawls. These are weakly linked by tying a handful of minor bonuses underground to your relationships with the autists aboveground, so it's basically persona but fun and interesting. It has multiple characters who aren't tiresome, which is very rare for this kind of game.
[Image: https://i.imgur.com/TzawlyW.png]
[Image: https://i.imgur.com/2JDbIVL.png]
Most dialogue options consist of choosing one of eight moods to express from the autistic japanese cat-person equivalent of a bioware dialogue wheel. Most extreme emotions are chosen by holding the button down for longer. I love it.
[Image: https://i.imgur.com/bVPGgYb.png]
The gameplay elements are fun and lack any tiresome top-down design. There are a lot of cute ways to one-shot bosses or do weird minor exploits because the game is meant to be an experience, and the devs were just making things happen. There's a boss who's extremely weak to grenades because he's a giant pot. The devs' thought didn't go beyond the object level on matters like that. Player statistics are similarly object-level, direct, and undesigned. There aren't 'builds' so much as strategies. When you look at this shit, you aren't engaging with mechanics described by ChatGPT.
[Image: https://i.imgur.com/la8wOhe.png]
Combat takes place on the same grid as exploration, and most weapons function like the weapons in a light-gun shooter. You have to physically move your character to be able to see and shoot enemies, unless you have some weird magic item you found in a hidden room, in which case who knows what it does. Most areas have fairly intricate layouts to play with this.
it also has an extremely cute psuedo-pc-98 minigame that I recommend playing for a little bit. Weirdly, it has higher quality art than the actual game.
[Image: https://i.imgur.com/3N7DTkp.png]
[Image: https://i.imgur.com/NvPfTJU.png]
Structurally, it alternates between visual novel segments and dungeon crawls. These are weakly linked by tying a handful of minor bonuses underground to your relationships with the autists aboveground, so it's basically persona but fun and interesting. It has multiple characters who aren't tiresome, which is very rare for this kind of game.
[Image: https://i.imgur.com/TzawlyW.png]
[Image: https://i.imgur.com/2JDbIVL.png]
Most dialogue options consist of choosing one of eight moods to express from the autistic japanese cat-person equivalent of a bioware dialogue wheel. Most extreme emotions are chosen by holding the button down for longer. I love it.
[Image: https://i.imgur.com/bVPGgYb.png]
The gameplay elements are fun and lack any tiresome top-down design. There are a lot of cute ways to one-shot bosses or do weird minor exploits because the game is meant to be an experience, and the devs were just making things happen. There's a boss who's extremely weak to grenades because he's a giant pot. The devs' thought didn't go beyond the object level on matters like that. Player statistics are similarly object-level, direct, and undesigned. There aren't 'builds' so much as strategies. When you look at this shit, you aren't engaging with mechanics described by ChatGPT.
[Image: https://i.imgur.com/la8wOhe.png]
Combat takes place on the same grid as exploration, and most weapons function like the weapons in a light-gun shooter. You have to physically move your character to be able to see and shoot enemies, unless you have some weird magic item you found in a hidden room, in which case who knows what it does. Most areas have fairly intricate layouts to play with this.
it also has an extremely cute psuedo-pc-98 minigame that I recommend playing for a little bit. Weirdly, it has higher quality art than the actual game.
[Image: https://i.imgur.com/3N7DTkp.png]