Blog update: I played Spec Ops: The Line for the first time. Like many other games, I am the first person to understand it. Everyone before me was wrong.
As you can see here, the 2010 buzzcut marine is doing the Oppenheimer Face. So this is a serious work about the moral weight of violence and the dehumanising effects of war? Right?
Wrong. This is a game about power-stancing civilians after you destroy their water in the middle of the desert. While you do this Captain Walker, the best western video game protagonist ever, will monologue about his own moral righteousness and how people won't stop forcing his hand. If you are a faggot you will interpret this as a narcissist driven by sheer hubris into madness and evil. But if you are smart, like me, you see this game for what it is.
Spec Ops: The Line... is funny. It's really,
really funny.
All of the game's supposed moral weight comes from lines like this, which feel like they were written by BHL, and from some of the most absurdly dated
good writing tropes you'll ever see. This game wants to be a Christopher Nolan movie really badly. But there is a David Cage tier
MINDFUCK TWIST so poorly worked into a premise that was obviously written without it that the whole thing becomes completely implausible and absurd. Not even taking the absurdity of the rest of the premise into account, which is already so deeply and utterly wrong. It's a fundamentally broken and incoherent libtard-poisoned premise bent further out of shape by pretentious aspirations the writers couldn't fulfill, all blown up to the level of comedy by the severity of the subject matter which these people try and fail to control.
Over the course of the game Captain Walker looks increasingly disheveled and ragged, he sounds increasingly hoarse and bloodthirsty. This is supposed to be a harrowing PTSD simulation. If you're a poser moron you'll pretend this deeply affects you. But if the game has completely failed to secure your respect as a serious intellectual endeavour what are we left looking at? This question might at first sound like a cutting critique, but this is where I really started enjoying myself. If the game completely fails in its intellectual and moral aspirations before you, what is left? What is left, is a pretty technically solid Gears of War ripoff which is about a hypercompetent and well-meaning peacekeeper who through a series of naive errors and sincere attempts at bringing about proper fulfilment of orders finds himself beating in the faces of Americans and refugees.
Spec Ops: The Line is the best Judge Dredd video game we're ever going to get. Captain Walker is the American/German answer to Judge Dredd and nobody noticed. There is absolutely incredible comic potential in the character and premise, a great deal of which is fulfilled within this game when they weren't even trying. I want a series of video games about Captain Walker being employed to different locales and every time finding himself driven by his stoic devotion to duty and sense of genuine moral purpose, and each time leaving behind a pointless conflict and a mountain of bodies, and a fresh wave of PTSD which he overcomes with the (genuinely correct) self-assurance that he was doing what he thought was best. If I can be serious for a moment, the most morally brave moment in the entire game is undeniably Walker's decision to keep moving after accidentally hitting civilians with white phosphorous. He refuses to feel sorry for himself, give up on the duty which drove him to the action, or to divert blame. He understands that his job created extreme demands and raised extreme stakes. He accepts all of this and keeps going no matter what because he's Captain Walker. A hero the world doesn't deserve.
As the game goes on Walker's already deeply violent vocalisations and "executions" of fallen enemies keep on getting more deranged. Again, meant to be harrowing. Again, hilarious. Walker is absolutely unstoppable and takes personal offense at the idea of anybody interfering with his desire to help. By the end of the game he is screaming, hissing, and cursing during battles whenever he has to reload because he has come so far along that mild disruptions in the pace of bloodshed drive him into a near-feral rage. This juxtaposition between sheer brutality and absolute focus and devotion to duty is incredible. And it is not winked over, or signposted. Because they didn't mean it to be funny. That makes it the funniest thing ever.
Captain Walker at his sanest will gun down 50 people over a misunderstanding that leads to exchanged shots and finish the wounded with rifle butts to the face. By the end of the game Walker is finishing off what's left of the entire army battalion he has personally killed with his bare hands. The wounded get broken necks if they're lucky. If not, a bullet to the kneecap followed by the forehead.
I don't know if it's possible to sell in text how well this works. The game's technical proficiency serves it excellently in bringing this aspect to life. The violence feels more physically visceral than Kane & Lynch. Physical weight and impact are rendered far better here. You really feel the captain's fury as you go Walker-Mode on a bleeding man begging for his life.
Or a sobbing female refugee, also begging for her life.
WHO'S FUCKING NEXT? WALKER CAME TO THIS CITY TO SAVE LIVES AND NOBODY'S GOING TO STOP HIM. EVEN IF HE HAS TO KILL LITERALLY EVERY LAST PERSON IN DUBAI HE WILL ACCOMPLISH HIS MISSION.
Walker's greatest challenge. BHL astrally projecting himself before Walker to implore him to kill himself in shame. But Walker is strong. His will holds.
Captain Walker will kill again in...
For now I just wanted to share my screenshots. I could go on a lot longer about this game. It's incredible. I genuinely love Captain Walker.