12-30-2022, 05:13 PM
A Max Payne 3 game over screen. There's more style in this incidental shot which emerges naturally from the game's crafted parts than any of its cutscenes.
(01-05-2023, 04:25 PM)Corvid Wrote: [ -> ]A minor Observation made while playing MGSV is that there is no limitation placed on the player regarding how objectives are to be completed, but I gravitate towards nonlethal anyway because it is more rewarding to challenge myself. What do we call incentives like this?
(12-22-2022, 12:24 AM)kirukuni Wrote: [ -> ]The silver case has my highest recommendation. It's effectively a VN with minor gameplay elements, but it's very easily worth it for the artistic style alone. High-point for that era of japanese graphic design imo - its more a part of the visuals associated with music culture and other low-art than video game culture and is a part of that legacy first and foremost.
(02-02-2023, 09:09 PM)anthony Wrote: [ -> ]Evergrace
(02-03-2023, 04:03 AM)kirukuni Wrote: [ -> ](02-02-2023, 09:09 PM)anthony Wrote: [ -> ]Evergrace
I have the WOAH sample from one of the songs as my phone's notification sound. It's a shame the game is hard to actually play. It was designed for the PS1 and it shows in the controls.
anthony Wrote:Woah
anthony Wrote:It's kind of a pain but its simplicity and rough nature mostly errs on the side of dead simplicity, which I like. My favourite parts of the game are where it feels like a walking simulator, with monsters and such just being mild speedbumps.
(02-06-2023, 09:10 AM)Guest Wrote: [ -> ]I used to play this video game called Space Station 13, which was a shining example of dynamic and emergent gameplay, before it was ubiquitously co-opted by tranny-furry amateur game devs, who now use it as a training ground through which they employ their stultifying philosophies of "game design" onto their players. I wouldn't be surprised if some of you know about it, or maybe have even played it at one point.
(02-16-2023, 07:35 PM)Guest Wrote: [ -> ]Who here has played Vampire - Bloodlines? It's notoriously known for being a broken, buggy, and all-around jumbled mess of a video game, but it has a certain "je ne sais quoi" appeal to it that is unmatched by anything else in the medium. I have never seen it mentioned within this online space of ours - most anons have pretty normie-core tastes, from what I can tell - but if you like action RPG with character-driven story-lines and multiple endings, it might be worth your time; try it out, see if it grabs you - you'll know pretty quick if it's not for you. It's my favourite video game of all time. I could say more, if pressed.
Apéritif: https://www.youtube.com/watch?v=lQIBT-a6jog (the entire OST is incredible)
(02-16-2023, 09:49 PM)JF_ Wrote: [ -> ]Bloodlines is a tribute to what I assume was already a fading image of UseNet Goth/80s BDSM club culture, then continued in things like LiveJournal and MySpace. Rivethead and related aesthetics are what cyberpunk should look like...I can't stand the appearance of 2077. They put the synthwave colors on everything. There should be a lot of two things: black and red, like anarchists, or the SS. It feels like a cynical move to sell a homogenized vision of cyberpunk to teenagers. Maybe you could use the word revisionist. The film Hardware was panned for its seeming unoriginality from the standpoint of a blockbuster thriller, which is I guess true, but it's a perfect example of cyberpunk aesthetics to me. I still haven't seen the new Blade Runner and don't intend to.
Quote:The cinematic ambition of games from around the turn of the century is something that has been milked for humor online since...as long as I knew about games. It's true that Quantic Dream is a disaster. Daikatana was mediocre. Deus Ex is a little overrated. But I still love this ambition, this seriousness, the will of the developers to indulge themselves as much as they wanted from the beginning, now that they had financial security. The story of Shenmue's protracted development and release, how it failed to turn a profit despite being a bestseller and a critical success, fulfills the requirements of a Greek Tragedy.
(02-17-2023, 04:06 PM)zazzle Wrote: [ -> ]i liked fallout 1 & 2 despite being gen z. i love older games with that sort of atmosphere. wish they didn't go first person. top down looks way better, tried playing " underail " which is suppose to be similar but the story is meh..
(02-17-2023, 07:14 PM)anthony Wrote: [ -> ](02-17-2023, 04:06 PM)zazzle Wrote: [ -> ]i liked fallout 1 & 2 despite being gen z. i love older games with that sort of atmosphere. wish they didn't go first person. top down looks way better, tried playing " underail " which is suppose to be similar but the story is meh..
I dislike crpgs but got something out of Fallout 1. Broke the combat using Luck so I wouldn't have to try there, then it was fun to mess around in this dusty junkworld for a while. Something these games could do well was a certain kind of visual style. Or atmosphere I guess. It looks cool. They can make junk look more real from that perspective and that level of fidelity. In Fallout 3 all the junk and dust looks like painted plastic. In Fallout 1 everything looks like proper rust and sand.