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Guest

The mod author is aware of the game's other shortcomings, and while I can't speak for him, his reasoning for the choice was that F4 is a popular game, and making a pro-white and 'realistic' (as far as the 50's demographics are concerned) mod for it would reach more people than trying to make something from scratch, for example. Fixing the game as a whole is beyond a single modder's possibilities, in my opinion.
(08-21-2023, 08:50 AM)Guest Wrote: [ -> ]The mod author is aware of the game's other shortcomings, and while I can't speak for him, his reasoning for the choice was that F4 is a popular game, and making a pro-white and 'realistic' (as far as the 50's demographics are concerned) mod for it would reach more people than trying to make something from scratch, for example. Fixing the game as a whole is beyond a single modder's possibilities, in my opinion.

I love that American Krogan exists but I'm never going to endorse anything that he does as a good idea.

[Image: Untitled.jpg]

Actually I love that his mascot/pfp/ideal self-image is a Krogan in a wig.
Imagine if you will: A so-called gnostic named Jimmy McChud reads a particularly unsettling passage on the /x/ archives at 3 in the morning, it leaves him unsettled.
He can no longer sleep, his hands are trembling, he sees things on the corners of his eyes. The demiurge tortures him.
"I'll play a video game to unwind" he thinks, and loads up his Games for Windows Live library. He opens up his favorite video game. It is The Sims 3. He makes a character, named Johnny McChid and begins torturing the poor virtual wretch for his amusement. The Sim's stats go down, it narrowly avoids certain death via carbonization from a faulty stovetop while cooking a delectable bowl of oatmeal. The Sim strides simlishy across the room and sits down to play a video game on his computer. "OHH PINGA GOON GAGA" he says in Sim gibberish as the vague beeps and boops on the virtual virtual screen amuse him. His stats go up. Jimmy laughs at the fictional character's folly, he is no longer anxious. His mind is off whatever revelation was bestowed upon him.

Guest

Very strong work oyakodon_khan. Simlishly is a stand-out part of this, although it is all sublime.

Guest

Ladies and gentlemen, gamers and dreamers, gather 'round for a tale of epic proportions! 🎮📖 Today, we're diving into the fantastical realm of gaming, where dragons roar, alliances are forged, and choices shape the very fabric of destiny. 🐉🛡️

Behold, the beacon of modern gaming brilliance – Baldur's Gate 3! 🌟🏰 Just like a skilled bard's ballad, this game weaves a tale so immersive, it's like donning a cloak of virtual reality and stepping into a world both enchanting and treacherous. 🎭✨

From the moment you set foot on the hallowed grounds of Faerûn, you're met with visuals so stunning, they could make the most seasoned adventurers' jaws drop like gold coins in a cavern. 🌄💎 The attention to detail is like a master artisan's touch, crafting a world that's as alive as the wilds it portrays.

But ah, my fellow players, it's not just the scenery that enchants. No, the true heart of this opus lies in its storytelling – a narrative that unfolds like an intricate tapestry, where your decisions are the threads that shape destinies and alter fates. 🧶🌌

And let us not forget the companions that walk this path with you, each as vivid as characters in a Shakespearean drama. 🎭🌟 Their dialogues, their quirks, their aspirations – they're like fellow travelers in your own grand saga, enriching the experience with every step you take together.

Combat, oh combat! Battles in Baldur's Gate 3 are like choreographed dances of swords and spells, where strategy is your partner and tactics your waltz. 🤺💥 The rush of outsmarting foes, the exhilaration of victory – it's like the crescendo of a symphony that leaves your heart pounding.

And as you delve into the mysteries that the game unveils, you'll find puzzles that challenge your intellect, secrets that beckon your curiosity, and a world that beckons you to explore its depths like a daring adventurer.

So, fellow gamers, let's raise a virtual goblet to Baldur's Gate 3 – a masterpiece that stands tall in the pantheon of modern gaming, a testament to the art of storytelling, design, and immersive gameplay. 🏆🎮 May its legacy endure, and may your adventures within its digital realm be as legendary as the tales told around campfires in forgotten realms. 🌌🔥

Guest

I will ask: Is anyone here bothering with BG3? I may try it in the future but I was not impressed by DOS2.

I will be trying AC6 soon as well as Genshin Impact. I have never played a gacha, nor any Chinese games, so I am intrigued. Also, hopefully I can pick up on what *got* people...how it succeeded in drawing and retaining an audience of such a size. As far as I know, the developers came out of nowhere. Obviously, the free factor is important, but I assume there is more than just that.
I study /v/ when new games come out just to watch these animals do the same thing every time. Freak out over superficial "bad thing" signals in games. Ugly characters, gay stuff, etc, then /v/ buys it in absolute droves day 1 and talks about it like it's a tv and basically enjoys it fine as a meaningless occupation of time where they all just talk about liking or disliking characters. Again, tv. The "critique" is all just further call and response stuff where you say one of the "video game critique" words, pin it to the game, and someone responds. "GOOD GAMEPLAY"... "BAD GAMEPLAY"...

Most western video games that are "narrative" focused are just extremely expensive to produce tv. And as I've probably said here in other contexts, the most reasonable thing to do with 90% of these projects would be to turn them into VNs. Like the "TV Adaptation", a "video game" at this point is basically a prestige media form. It's not necessary to make them in the forms they're made. But it's prestigious. Again, white people are absurdly racist (towards the japanese only) and would consider a VN laughably beneath them, and would all kill their firstborn to have their work turned into TV.
Just scanned the /v/ catalog and read the OPs and first couple of replies for a couple of From/AC threads. Think I almost had a stroke. I need to be careful.

Guest

Ahoy, fellow gamers and seekers of innovation! 🎮🌟 Today, let's set sail on a voyage through the colorful cosmos of gaming creativity and shed light on a shining star in the East – Pikmin 4! 🪐🌸

Cast your gaze upon this captivating gem, a testament to the imaginative prowess that often springs from the land of the rising sun. 🌅🗾 Pikmin 4 stands as a beacon of Japanese originality, showcasing a gaming philosophy that's as refreshing as a breeze through cherry blossoms.

In a world where the gaming landscape can sometimes resemble an assembly line, churning out titles that seem to follow a formula like clockwork, Pikmin 4 emerges like a vibrant oasis. 🌺💡 It embodies the very essence of innovation, where gameplay mechanics, art style, and storytelling meld together in a symphony of creativity.

Picture this: a realm where tiny plant-like creatures collaborate with a charismatic protagonist to navigate an enchanting world – an ecosystem of exploration and puzzle-solving that's as unique as a rare Pokémon find. 🌱🔍 The fusion of strategy and camaraderie in Pikmin 4's gameplay is like a breath of fresh air, a far cry from the conventional tropes that can sometimes dominate Western titles.

Now, let's talk about that art style – a visual tapestry that's as delightful as a sushi feast for the eyes. 🍣🎨 The vibrant landscapes, the charming character designs – they're like a haiku painted on a digital canvas. And the storytelling? It's like a folklore passed down through generations, brimming with heart and imagination.

But what truly sets Pikmin 4 apart is its daring to be different. It dances to the beat of its own rhythm, refusing to succumb to the allure of trends that can sometimes stifle creativity. It's a testament to the Japanese ethos of embracing uniqueness and valuing artistic integrity above all else.

So, as we embark on this adventure through the cosmos of gaming, let's tip our hats to Pikmin 4 – a radiant star that reminds us that innovation and soulful creativity are still alive and well, flourishing in the imaginative heart of the Japanese gaming industry. 🌠🎮 May it inspire others to follow its luminous path and embrace the boundless horizons of originality. 🚀🌌

Guest

Ahoy, fellow posters and seekers of innovation! 🎮🌟 Today, let's set sail on a voyage through the colorful cosmos of posting creativity and shed light on a shining star in the Established Thread – emoji satirist 2! 🪐🌸

Cast your gaze upon this captivating gem, a testament to the imaginative prowess that often springs from the land of the anon poster. 🌅🗾 emoji satirist 2 stands as a beacon of Guestese originality, showcasing a posting philosophy that's as refreshing as a breeze through cherry blossoms.

In a world where the posting landscape can sometimes resemble an assembly line, churning out titles that seem to follow a formula like clockwork, emoji satirist 2 emerges like a vibrant oasis. 🌺💡 It embodies the very essence of innovation, where shitpost mechanics, post style, and banter meld together in a symphony of creativity.

Picture this: a realm where tiny chud-like creatures collaborate with a charismatic protagonist to navigate an enchanting world – an ecosystem of exploration and puzzle-solving that's as unique as a rare Pokémon find. 🌱🔍 The fusion of strategy and camaraderie in emoji satirist 2 shitposting is like a breath of fresh air, a far cry from the conventional tropes that can sometimes dominate Registered posts.

Now, let's talk about that post style – a textual tapestry that's as delightful as a sushi feast for the eyes. 🍣🎨 The vibrant formatting, the charming character designs – they're like a haiku painted on a digital canvas. And the banter? It's like a folklore passed down through generations, brimming with heart and imagination.

But what truly sets emoji satirist 2 apart is its daring to be different. It dances to the beat of its own rhythm, refusing to succumb to the allure of trends that can sometimes stifle creativity. It's a testament to the Guestese ethos of embracing uniqueness and valuing artistic integrity above all else.

So, as we embark on this adventure through the cosmos of posting, let's tip our hats to emoji satirist 2 – a radiant star that reminds us that innovation and soulful creativity are still alive and well, flourishing in the imaginative heart of the Guestese posting industry. 🌠🎮 May it inspire others to follow its luminous path and embrace the boundless horizons of originality. 🚀🌌

Unfortunately, I'm going to kill him.
If you pay for and play a triple A game, not made by Fromsoftware, on the year it was released...
And you talk about it. And the sight and sound of your opinions reaches my ears. You have committed a terrible crime.
A crime, not just against my sensibilities, but against all light and beauty in this world. You have made the world uglier. Death would be too mercyful a punishment.
You should be tortured. All of you. Shut up about Starfield, filthy normgroids!

Sde note: The meme ironically lionizing Todd Howard (who is scam artist) As some kind of genius game dev, is constantly being employed unironically wherever retards talk about video games.
Worth noting for every other "ironic" lionizing of some disreputable character for the sake of shock or comedy
(09-06-2023, 10:08 AM)oyakodon_khan Wrote: [ -> ]If you pay for and play a triple A game, not made by Fromsoftware, on the year it was released...
And you talk about it. And the sight and sound of your opinions reaches my ears. You have committed a terrible crime.
A crime, not just against my sensibilities, but against all light and beauty in this world. You have made the world uglier. Death would be too mercyful a punishment.
You should be tortured. All of you. Shut up about Starfield, filthy normgroids!

Sde note: The meme ironically lionizing Todd Howard (who is scam artist) As some kind of genius game dev, is constantly being employed unironically wherever retards talk about video games.
Worth noting for every other "ironic" lionizing of some disreputable character for the sake of shock or comedy

I admire Todd Howard from a certain direction. He has a particular vision which was admirable at one point and pushed a few cool things into being. He wanted to make what faggots on the internet have taken to calling "immersive sim" from entirely his own direction within an existing tradition. He looked at the CRPG (gay) and said "this is gay, why am I basically being told what's happening? Why can't I pick up the plate on the table? Why can't I jump through that window? Why can't I climb that mountain?" (based).

Where this runs short is that in typical American fashion he only wanted this stuff more or less for its own sake and saw the rest as very take it or leave it who cares. The opposite of how I describe the creation of most games I enjoy. And why I think most Bethesda games ultimately aren't very interesting. They're cool ideas looking for a vision to belong in. And now of course everyone can do physics and picking up stuff and the Japanese have absolutely blown past Todd in the eyes of all thinking people. In Death Stranding and Breath of the Wild I can climb that mountain. And it won't be a series of ramps and invisible walls. And these games are very much NOT tech demo showcases. The reason they blew past Todd was because they had the secret creative organic biofuel that is the lifeblood of cool and fun. They were making stuff to serve a greater vision. The opposite of the Todd process. They have a vision that wants for practical parts, then they make the parts.

Todd is admirable, but also terribly limited and flawed. His story is that of American Gaming.
I liked it when Todd said "make the person proud that they bought it". I think he's gotten away from that, as I can't imagine anyone being proud to play or own anything Bethesda puts out now. Their output is not innovative or interesting. I think the comparisons you make to Death Stranding and Breath of the Wild are very apt. Both of those feel open and full of opportunity. I accept a mission/quest that goes to an interesting location because I want to go to that location and it's fun to get there. If the quest itself is cool, that's the cherry on top.

I saw a video showing the credits of Starfield. Thousands of names. Dozens of studios. How can there be a unified voice if you outsource every aspect to random Chinese and Indian studios? I think they push Todd so much because it gives the illusion of the game having an auteur voice behind it. I guess some people fall for it.
(09-07-2023, 04:19 PM)chevalier Wrote: [ -> ]I saw a video showing the credits of Starfield. Thousands of names. Dozens of studios. How can there be a unified voice if you outsource every aspect to random Chinese and Indian studios? I think they push Todd so much because it gives the illusion of the game having an auteur voice behind it. I guess some people fall for it.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

I know why that exists. It's that stupid 4chan screencap (all 4chan screencaps are terrible). Let me just recycle my /v/ post here.

First, the original. This is why that video exists.

[Image: 1694006922052.png]

And my reply to a thread that reposted this. I am also screenshotted on 4chan now so you have to treat me like an authority.

[Image: image.png]

Guest

I don't know the video game and I can believe that it sucks from woke-itis. However, working with so many cooperators seems like it almost inevitably implies a degradation in quality. 80/20 rule means there are only so many inspired intelligent people to make games. Plus, the too-many-cooks and technical debt type heuristics from software engineering probably apply albeit to a lesser degree.
Only almost inevitably, because if one could enthrall all the brains in the third world with a suitably restrictive mechanism it may serve some purpose. In the same way the "wisdom of the crowds" could be teased out of midwits in glowie programs, unreliable sparks of intellect may be malleable into cutting rays for barely-nontrivial problems given proper load balancing and error correction.
(09-07-2023, 11:23 PM)Guest Wrote: [ -> ]I don't know the video game and I can believe that it sucks from woke-itis. However, working with so many cooperators seems like it almost inevitably implies a degradation in quality. 80/20 rule means there are only so many inspired intelligent people to make games. Plus, the too-many-cooks and technical debt type heuristics from software engineering probably apply albeit to a lesser degree.
Only almost inevitably, because if one could enthrall all the brains in the third world with a suitably restrictive mechanism it may serve some purpose. In the same way the "wisdom of the crowds" could be teased out of midwits in glowie programs, unreliable sparks of intellect may be malleable into cutting rays for barely-nontrivial problems given proper load balancing and error correction.

You are speaking very generally and hypothetically. This could, maybe, plausibly, cause problems. You are honest in your tentativeness, unlike 4chan faggot with his sweeping rhetoric. Yes, anything taking place distant from the head might lead to less direct application of the head's vision. But that IS NOT THE PROBLEM HERE. People who day 1 purchased Starfield cannot discern or comprehend character or vision. They are being psyopped. We are observing an ongoing media psyop right now. You should be noting all of this carefully. This whole Starfield phenomena is very important.  Look how easy it is to mindrape warehousecattle.
(09-07-2023, 09:40 PM)anthony Wrote: [ -> ]And my reply to a thread that reposted this. I am also screenshotted on 4chan now so you have to treat me like an authority.

Consider your authority respected.

I haven't played Todd's latest masterpiece, so I can't really comment on whether or not the abundance of outsourcing actually did result in significant issues in the game or not. I just find it indicative of the tendency for these games to balloon in "scale" with nothing to really show for it. "We need to spend millions on dozens of external studios to contribute reams of assets when the underlying technology and game is the same one we've been putting out for a decade and a half."

I don't even disagree with you. See the previous posts discussing the Fallout 4 mod that makes everyone white. That doesn't fix the game or make it more interesting - it's still Fallout 4. Even if there were no outsourcing, the game would probably be no better. I just don't support the outsourcing of any aspect of a game to a dreaded foreign contractor. But I don't really like big dev teams in general, as most games don't seem to justify them.

Another funny point - most of the criticisms against the game are due to surface level/hard to quantify things like this. Like Fallout 4, there are complaints against the game's supposed wokeness when even if the game were le freaking based, it wouldn't fix anything.

Guest

(09-07-2023, 11:23 PM)Guest Wrote: [ -> ]I don't know the video game and I can believe that it sucks from woke-itis. However, working with so many cooperators seems like it almost inevitably implies a degradation in quality. 80/20 rule means there are only so many inspired intelligent people to make games. Plus, the too-many-cooks and technical debt type heuristics from software engineering probably apply albeit to a lesser degree.
Only almost inevitably, because if one could enthrall all the brains in the third world with a suitably restrictive mechanism it may serve some purpose. In the same way the "wisdom of the crowds" could be teased out of midwits in glowie programs, unreliable sparks of intellect may be malleable into cutting rays for barely-nontrivial problems given proper load balancing and error correction.

It doesn't necessarily follow. As an easy counter-example, FF 7 Remake had a tremendous amount of outsourcing and it did not impact the quality of art negatively. The studio itself was simply not good at those tasks themselves, and so the director sent out work with fairly precise orders. 

Too-many-cooks doesn't apply to the art part at least. Because the grunt artists don't make decisions. They follow a design that the lead has given them. The same would not apply to writing, and having multiple writers is generally a poor idea. Music outsourcing ought to be fine...it just depends on the nature of how it's done. (Ex. Getting a different studio to record a piece versus outsourcing the composition itself.)

As for programming, I don't know.

Guest

Past a certain age, a man still playing video games can be a bad thing.
(09-09-2023, 03:16 AM)Guest Wrote: [ -> ]Past a certain age, a man still playing video games can be a bad thing.

Past a certain year of birth, a man still pretending video games are weird is a bad thing.
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